This could well be a sign of things to come for Starfield. However, paid mods still existed via the Creation Club for Skyrim. Bethesda was of course involved in this, and together with Valve ultimately reversed the decision shortly afterwards in the wake of massive player backlash. Way back in 2015, Steam introduced a way for modders to charge for their creations via the store's workshop. That FAQ also explains that only creators admitted to the Verified Creator Program will be able to have their content vetted to be sold via Creations. The developer previously published an FAQ for paid modders, affirming that Creations will bundle together all pre-existing mods and Creation Club content with new additions in one place. Bethesda is billing this as an overhaul of the existing modding storefront instead of one that replaces the previous system entirely. Hours after the update went live, Bethesda finally acknowledged the Creations page in a series of website posts, calling it an "evolution" of the Creation Club. Fortunately, according to a NexusMods post from a community manager, Bethesda is apparently working with the team behind SKSE64 to help fix the mod. ![]() In other words, breaking this one mod could have a litany of knock-on effects for other Skyrim mods that use the script extension as a base.
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